Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SubmitGPUCommandBuffer - Submits a command buffer so its commands can be processed on the GPU.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SubmitGPUCommandBuffer(
           SDL_GPUCommandBuffer *command_buffer);

DESCRIPTION

       It is invalid to use the command buffer after this is called.

       This must be called from the thread the command buffer was acquired on.

       All  commands  in  the  submission  are  guaranteed to begin executing before any command in a subsequent
       submission begins executing.

FUNCTION PARAMETERS

       command_buffer
              a command buffer.

RETURN VALUE

       Returns true on success, false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),    SDL_AcquireGPUCommandBuffer(3),    (3),     SDL_WaitAndAcquireGPUSwapchainTexture(3),     (3),
       SDL_AcquireGPUSwapchainTexture(3), (3), SDL_SubmitGPUCommandBufferAndAcquireFence(3)

Simple Directmedia Layer                            SDL 3.2.8                      SDL_SubmitGPUCommandBuffer(3)