Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_SetSurfaceColorKey - Set the color key (transparent pixel) in a surface.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);
DESCRIPTION
The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered. It is a pixel of the format used by the surface, as generated by SDL_MapRGB ().
FUNCTION PARAMETERS
surface the SDL_Surface structure to update. enabled true to enable color key, false to disable color key. key the transparent pixel.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetSurfaceColorKey(3), •(3), SDL_SetSurfaceRLE(3), •(3), SDL_SurfaceHasColorKey(3) Simple Directmedia Layer SDL 3.2.8 SDL_SetSurfaceColorKey(3)