Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SetSurfaceColorKey - Set the color key (transparent pixel) in a surface.

HEADER FILE

       Defined in SDL3/SDL_surface.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);

DESCRIPTION

       The  color  key defines a pixel value that will be treated as transparent in a blit. For example, one can
       use this to specify that cyan pixels should be considered transparent, and therefore not rendered.

       It is a pixel of the format used by the surface, as generated by

       SDL_MapRGB ().

FUNCTION PARAMETERS

       surface
              the SDL_Surface
               structure to update.

       enabled
              true to enable color key, false to disable color key.

       key    the transparent pixel.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetSurfaceColorKey(3), (3), SDL_SetSurfaceRLE(3), (3), SDL_SurfaceHasColorKey(3)

Simple Directmedia Layer                            SDL 3.2.8                          SDL_SetSurfaceColorKey(3)