Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SetRenderDrawColor - Set the color used for drawing operations.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a);

DESCRIPTION

       Set the color for drawing or filling rectangles, lines, and points, and for

       SDL_RenderClear ().

FUNCTION PARAMETERS

       renderer
              the rendering context.

       r      the red value used to draw on the rendering target.

       g      the green value used to draw on the rendering target.

       b      the blue value used to draw on the rendering target.

       a      the  alpha  value  used  to  draw  on  the  rendering  target; usually SDL_ALPHA_OPAQUE (255). Use
              SDL_SetRenderDrawBlendMode
               to specify how the alpha channel is used.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetRenderDrawColor(3), (3), SDL_SetRenderDrawColorFloat(3)

Simple Directmedia Layer                            SDL 3.2.8                          SDL_SetRenderDrawColor(3)