Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetRenderDrawColor - Get the color used for drawing operations (Rect, Line and Clear).
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
FUNCTION PARAMETERS
renderer the rendering context. r a pointer filled in with the red value used to draw on the rendering target. g a pointer filled in with the green value used to draw on the rendering target. b a pointer filled in with the blue value used to draw on the rendering target. a a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255).
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetRenderDrawColorFloat(3), •(3), SDL_SetRenderDrawColor(3) Simple Directmedia Layer SDL 3.2.8 SDL_GetRenderDrawColor(3)