Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetRenderDrawColor - Get the color used for drawing operations (Rect, Line and Clear).

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);

FUNCTION PARAMETERS

       renderer
              the rendering context.

       r      a pointer filled in with the red value used to draw on the rendering target.

       g      a pointer filled in with the green value used to draw on the rendering target.

       b      a pointer filled in with the blue value used to draw on the rendering target.

       a      a  pointer  filled  in  with  the  alpha  value  used  to  draw  on  the rendering target; usually
              SDL_ALPHA_OPAQUE (255).

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetRenderDrawColorFloat(3), (3), SDL_SetRenderDrawColor(3)

Simple Directmedia Layer                            SDL 3.2.8                          SDL_GetRenderDrawColor(3)