Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_RumbleGamepadTriggers - Start a rumble effect in the gamepad's triggers.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);

DESCRIPTION

       Each  call  to  this function cancels any previous trigger rumble effect, and calling it with 0 intensity
       stops any rumbling.

       Note that this is rumbling of the _triggers_ and not the gamepad as  a  whole.  This  is  currently  only
       supported on Xbox One gamepads. If you want the (more common) whole-gamepad rumble, use

       SDL_RumbleGamepad () instead.

       This function requires you to process SDL events or call

       SDL_UpdateJoysticks () to update rumble state.

FUNCTION PARAMETERS

       gamepad
              the gamepad to vibrate.

       left_rumble
              the intensity of the left trigger rumble motor, from 0 to 0xFFFF.

       right_rumble
              the intensity of the right trigger rumble motor, from 0 to 0xFFFF.

       duration_ms
              the duration of the rumble effect, in milliseconds.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_RumbleGamepad(3)

Simple Directmedia Layer                            SDL 3.2.8                       SDL_RumbleGamepadTriggers(3)