Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_RumbleGamepad - Start a rumble effect on a gamepad.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);

DESCRIPTION

       Each  call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any
       rumbling.

       This function requires you to process SDL events or call

       SDL_UpdateJoysticks () to update rumble state.

FUNCTION PARAMETERS

       gamepad
              the gamepad to vibrate.

       low_frequency_rumble
              the intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF.

       high_frequency_rumble
              the intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF.

       duration_ms
              the duration of the rumble effect, in milliseconds.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                               SDL_RumbleGamepad(3)