Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_RenderClear - Clear the current rendering target with the drawing color.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_RenderClear(SDL_Renderer *renderer);

DESCRIPTION

       This  function  clears  the  entire rendering target, ignoring the viewport and the clip rectangle. Note,
       that clearing will also set/fill all pixels of the rendering target to current renderer  draw  color,  so
       make sure to invoke

       SDL_SetRenderDrawColor () when needed.

FUNCTION PARAMETERS

       renderer
              the rendering context.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_SetRenderDrawColor(3)

Simple Directmedia Layer                            SDL 3.2.8                                 SDL_RenderClear(3)