Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_OpenUserStorage - Opens up a container for a user's unique read/write filesystem.
HEADER FILE
Defined in SDL3/SDL_storage.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_Storage * SDL_OpenUserStorage(const char *org, const char *app, SDL_PropertiesID props);
DESCRIPTION
While title storage can generally be kept open throughout runtime, user storage should only be opened when the client is ready to read/write files. This allows the backend to properly batch file operations and flush them when the container has been closed; ensuring safe and optimal save I/O.
FUNCTION PARAMETERS
org the name of your organization. app the name of your application. props a property list that may contain backend-specific information.
RETURN VALUE
( SDL_Storage *) Returns a user storage container on success or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CloseStorage(3), •(3), SDL_GetStorageFileSize(3), •(3), SDL_GetStorageSpaceRemaining(3), •(3), SDL_OpenTitleStorage(3), •(3), SDL_ReadStorageFile(3), •(3), SDL_StorageReady(3), •(3), SDL_WriteStorageFile(3) Simple Directmedia Layer SDL 3.2.8 SDL_OpenUserStorage(3)