Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_StorageReady - Checks if the storage container is ready to use.
HEADER FILE
Defined in SDL3/SDL_storage.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_StorageReady(SDL_Storage *storage);
DESCRIPTION
This function should be called in regular intervals until it returns true - however, it is not recommended to spinwait on this call, as the backend may depend on a synchronous message loop. You might instead poll this in your game's main loop while processing events and drawing a loading screen.
FUNCTION PARAMETERS
storage a storage container to query.
RETURN VALUE
Returns true if the container is ready, false otherwise.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_StorageReady(3)