Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetWindowSurface - Get the SDL surface associated with the window.

HEADER FILE

       Defined in SDL3/SDL_video.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_Surface * SDL_GetWindowSurface(SDL_Window *window);

DESCRIPTION

       A  new surface will be created with the optimal format for the window, if necessary. This surface will be
       freed when the window is destroyed. Do not free this surface.

       This surface will be invalidated if the window is resized. After resizing a window this function must  be
       called again to return a valid surface.

       You may not combine this with 3D or the rendering API on this window.

       This function is affected by

       SDL_HINT_FRAMEBUFFER_ACCELERATION .

FUNCTION PARAMETERS

       window the window to query.

RETURN VALUE

       ( SDL_Surface
        *)  Returns  the  surface  associated with the window, or NULL on failure; call SDL_GetError () for more
       information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_DestroyWindowSurface(3), (3), SDL_WindowHasSurface(3), (3), SDL_UpdateWindowSurface(3), (3),
       SDL_UpdateWindowSurfaceRects(3)

Simple Directmedia Layer                            SDL 3.2.8                            SDL_GetWindowSurface(3)