Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetGamepadVendorForID - Get the USB vendor ID of a gamepad, if available.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       Uint16 SDL_GetGamepadVendorForID(SDL_JoystickID instance_id);

DESCRIPTION

       This can be called before any gamepads are opened. If the vendor ID isn't available this function returns
       0.

FUNCTION PARAMETERS

       instance_id
              the joystick instance ID.

RETURN VALUE

       (  Uint16  )  Returns  the  USB  vendor  ID  of the selected gamepad. If called on an invalid index, this
       function returns zero.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetGamepadVendor(3), (3), SDL_GetGamepads(3)

Simple Directmedia Layer                            SDL 3.2.8                       SDL_GetGamepadVendorForID(3)