Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GamepadEventsEnabled - Query the state of gamepad event processing.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_GamepadEventsEnabled(void);

DESCRIPTION

       If gamepad events are disabled, you must call

       SDL_UpdateGamepads () yourself and check the state of the gamepad when you want gamepad information.

RETURN VALUE

       Returns true if gamepad events are being processed, false otherwise.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_SetGamepadEventsEnabled(3)

Simple Directmedia Layer                            SDL 3.2.8                        SDL_GamepadEventsEnabled(3)