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NAME

       SDL_GL_MakeCurrent - Set up an OpenGL context for rendering into an OpenGL window.

HEADER FILE

       Defined in SDL3/SDL_video.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);

DESCRIPTION

       The context must have been created with a compatible window.

FUNCTION PARAMETERS

       window the window to associate with the context.

       context
              the OpenGL context to associate with the window.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GL_CreateContext(3)

Simple Directmedia Layer                            SDL 3.2.8                              SDL_GL_MakeCurrent(3)