Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GL_CreateContext - Create an OpenGL context for an OpenGL window, and make it current.

HEADER FILE

       Defined in SDL3/SDL_video.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_GLContext SDL_GL_CreateContext(SDL_Window *window);

DESCRIPTION

       Windows  users  new  to  OpenGL should note that, for historical reasons, GL functions added after OpenGL
       version 1.1 are not available by default.  Those functions must be loaded at  run-time,  either  with  an
       OpenGL extension-handling library or with

       SDL_GL_GetProcAddress () and its related functions.

       SDL_GLContext
        is opaque to the application.

FUNCTION PARAMETERS

       window the window to associate with the context.

RETURN VALUE

       ( SDL_GLContext ) Returns the OpenGL context associated with window or NULL on failure; call SDL_GetError
       () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GL_DestroyContext(3), (3), SDL_GL_MakeCurrent(3)

Simple Directmedia Layer                            SDL 3.2.8                            SDL_GL_CreateContext(3)