Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_CreateRendererWithProperties  -  Create  a  2D  rendering  context  for  a window, with the specified
       properties.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_Renderer * SDL_CreateRendererWithProperties(SDL_PropertiesID props);

DESCRIPTION

       These are the supported properties:

       • SDL_PROP_RENDERER_CREATE_NAME_STRING :
         the name of the rendering driver to use, if a specific one is desired

       • SDL_PROP_RENDERER_CREATE_WINDOW_POINTER :
         the window where rendering is displayed, required if this isn't a
         software renderer using a surface

       • SDL_PROP_RENDERER_CREATE_SURFACE_POINTER :
         the surface where rendering is displayed, if you want a software renderer
         without a window

       • SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER :
         an SDL_Colorspace
        value describing the colorspace for
         output to the display, defaults to

       SDL_COLORSPACE_SRGB . The direct3d11, direct3d12,
         and metal renderers support

       SDL_COLORSPACE_SRGB_LINEAR , which is a
         linear color space and supports HDR output. If you select

       SDL_COLORSPACE_SRGB_LINEAR , drawing still
         uses the sRGB colorspace, but values can go beyond 1.0 and float (linear)
         format textures can be used for HDR content.

       • SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER :
         non-zero if you want present synchronized with the refresh rate. This
         property can take any value that is supported by

       SDL_SetRenderVSync () for the renderer.

       With the vulkan renderer:

       • SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER :
         the VkInstance to use with the renderer, optional.

       • SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER :
         the VkSurfaceKHR to use with the renderer, optional.

       • SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER :
         the VkPhysicalDevice to use with the renderer, optional.

       • SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER :
         the VkDevice to use with the renderer, optional.

       • SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER :
         the queue family index used for rendering.

       • SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER :
         the queue family index used for presentation.

FUNCTION PARAMETERS

       props  the properties to use.

RETURN VALUE

       ( SDL_Renderer
        *) Returns a valid rendering context or NULL if there was  an  error;  call  SDL_GetError  ()  for  more
       information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),  SDL_CreateProperties(3),  (3),  SDL_CreateRenderer(3), (3), SDL_CreateSoftwareRenderer(3), (3),
       SDL_DestroyRenderer(3), (3), SDL_GetRendererName(3)

Simple Directmedia Layer                            SDL 3.2.8                SDL_CreateRendererWithProperties(3)