Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_DestroyRenderer - Destroy the rendering context for a window and free all associated textures.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_DestroyRenderer(SDL_Renderer *renderer);

DESCRIPTION

       This should be called before destroying the associated window.

FUNCTION PARAMETERS

       renderer
              the rendering context.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_CreateRenderer(3)

Simple Directmedia Layer                            SDL 3.2.8                             SDL_DestroyRenderer(3)