Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_CreateGPUDeviceWithProperties - Creates a GPU context.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_GPUDevice * SDL_CreateGPUDeviceWithProperties( SDL_PropertiesID props);
DESCRIPTION
These are the supported properties: • SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN : enable debug mode properties and validations, defaults to true. • SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN : enable to prefer energy efficiency over maximum GPU performance, defaults to false. • SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING : the name of the GPU driver to use, if a specific one is desired. These are the current shader format properties: • SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN : The app is able to provide shaders for an NDA platform. • SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN : The app is able to provide SPIR-V shaders if applicable. • SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN : The app is able to provide DXBC shaders if applicable • SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN : The app is able to provide DXIL shaders if applicable. • SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN : The app is able to provide MSL shaders if applicable. • SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN : The app is able to provide Metal shader libraries if applicable. With the D3D12 renderer: • SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING : the prefix to use for all vertex semantics, default is "TEXCOORD".
FUNCTION PARAMETERS
props the properties to use.
RETURN VALUE
( SDL_GPUDevice *) Returns a GPU context on success or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGPUShaderFormats(3), •(3), SDL_GetGPUDeviceDriver(3), •(3), SDL_DestroyGPUDevice(3), •(3), SDL_GPUSupportsProperties(3) Simple Directmedia Layer SDL 3.2.8 SDL_CreateGPUDeviceWithProperties(3)