Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_CreateGPUDeviceWithProperties - Creates a GPU context.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_GPUDevice * SDL_CreateGPUDeviceWithProperties(
           SDL_PropertiesID props);

DESCRIPTION

       These are the supported properties:

       • SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN :
         enable debug mode properties and validations, defaults to true.

       • SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN :
         enable to prefer energy efficiency over maximum GPU performance, defaults
         to false.

       • SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING :
         the name of the GPU driver to use, if a specific one is desired.

       These are the current shader format properties:

       • SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN :
         The app is able to provide shaders for an NDA platform.

       • SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN :
         The app is able to provide SPIR-V shaders if applicable.

       • SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN :
         The app is able to provide DXBC shaders if applicable

       • SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN :
         The app is able to provide DXIL shaders if applicable.

       • SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN :
         The app is able to provide MSL shaders if applicable.

       • SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN :
         The app is able to provide Metal shader libraries if applicable.

       With the D3D12 renderer:

       • SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING :
         the prefix to use for all vertex semantics, default is "TEXCOORD".

FUNCTION PARAMETERS

       props  the properties to use.

RETURN VALUE

       ( SDL_GPUDevice
        *) Returns a GPU context on success or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),  SDL_GetGPUShaderFormats(3),  (3), SDL_GetGPUDeviceDriver(3), (3), SDL_DestroyGPUDevice(3), (3),
       SDL_GPUSupportsProperties(3)

Simple Directmedia Layer                            SDL 3.2.8               SDL_CreateGPUDeviceWithProperties(3)