Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_CreateGPUDevice - Creates a GPU context.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_GPUDevice * SDL_CreateGPUDevice(
           SDL_GPUShaderFormat format_flags,
           bool debug_mode,
           const char *name);

FUNCTION PARAMETERS

       format_flags
              a bitflag indicating which shader formats the app is able to provide.

       debug_mode
              enable debug mode properties and validations.

       name   the preferred GPU driver, or NULL to let SDL pick the optimal driver.

RETURN VALUE

       ( SDL_GPUDevice
        *) Returns a GPU context on success or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),  SDL_GetGPUShaderFormats(3),  (3), SDL_GetGPUDeviceDriver(3), (3), SDL_DestroyGPUDevice(3), (3),
       SDL_GPUSupportsShaderFormats(3)

Simple Directmedia Layer                            SDL 3.2.8                             SDL_CreateGPUDevice(3)