Provided by: libsdl3-ttf-doc_3.2.0+ds-1_all 

NAME
TTF_CreateGPUTextEngineWithProperties - Create a text engine for drawing text with the SDL GPU API, with the specified properties.
HEADER FILE
Defined in SDL3_ttf/SDL_ttf.h
SYNOPSIS
#include "SDL3_ttf/SDL_ttf.h" TTF_TextEngine * TTF_CreateGPUTextEngineWithProperties(SDL_PropertiesID props); #define TTF_PROP_GPU_TEXT_ENGINE_DEVICE SDL_ttf.gpu_text_engine.create.device" #define TTF_PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZE SDL_ttf.gpu_text_engine.create.atlas_texture_size"
DESCRIPTION
These are the supported properties: • TTF_PROP_GPU_TEXT_ENGINE_DEVICE : the SDL_GPUDevice to use for creating textures and drawing text. • TTF_PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZE : the size of the texture atlas
FUNCTION PARAMETERS
props the properties to use.
RETURN VALUE
( TTF_TextEngine *) Returns a TTF_TextEngine object or NULL on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should be called on the thread that created the device.
AVAILABILITY
This function is available since SDL_ttf 3.0.0.
SEE ALSO
•(3), TTF_CreateGPUTextEngine(3), •(3), TTF_DestroyGPUTextEngine(3), •(3), TTF_GetGPUTextDrawData(3) SDL_ttf SDL_ttf 3.2.0 TTF_CreateGPUTextEngineWithProperties(3)