Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_zeroa - Clear an array's memory to zero.

HEADER FILE

       Defined in SDL3/SDL_stdinc.h

SYNOPSIS

       #include "SDL3/SDL.h"

       #define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x)))

DESCRIPTION

       This is wrapper over SDL_memset
        that  handles  calculating  the  array  size, so there's no chance of copy/paste errors, and the code is
       cleaner.

       This requires an array, not an object, nor a pointer to an object.

THREAD SAFETY

       It is safe to call this macro from any thread.

AVAILABILITY

       This macro is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_zero(3), (3), SDL_zeroa(3)

Simple Directmedia Layer                            SDL 3.2.8                                       SDL_zeroa(3)