Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_stack_alloc - Allocate memory on the stack (maybe).

HEADER FILE

       Defined in SDL3/SDL_stdinc.h

SYNOPSIS

       #include "SDL3/SDL.h"

       #define SDL_stack_alloc(type, count)    (type*)alloca(sizeof(type)*(count))

DESCRIPTION

       If  SDL  knows  how  to  access alloca() on the current platform, it will use it to stack-allocate memory
       here. If it doesn't, it will use

       SDL_malloc () to heap-allocate memory.

       Since this might not be stack memory at all, it's important that you check the returned pointer for NULL,
       and that you call

       SDL_stack_free
        on the memory when done with it. Since this might  be  stack  memory,  it's  important  that  you  don't
       allocate  large  amounts  of  it, or allocate in a loop without returning from the function, so the stack
       doesn't overflow.

RETURN VALUE

       Returns newly-allocated memory, or NULL on failure.

THREAD SAFETY

       It is safe to call this macro from any thread.

AVAILABILITY

       This macro is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_stack_free(3)

Simple Directmedia Layer                            SDL 3.2.8                                 SDL_stack_alloc(3)