Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_WriteSurfacePixelFloat - Writes a single pixel to a surface.

HEADER FILE

       Defined in SDL3/SDL_surface.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a);

DESCRIPTION

       This  function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for
       use in a game engine.

FUNCTION PARAMETERS

       surface
              the surface to write.

       x      the horizontal coordinate, 0 <= x < width.

       y      the vertical coordinate, 0 <= y < height.

       r      the red channel value, normally in the range 0-1.

       g      the green channel value, normally in the range 0-1.

       b      the blue channel value, normally in the range 0-1.

       a      the alpha channel value, normally in the range 0-1.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                      SDL_WriteSurfacePixelFloat(3)