Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SetiOSAnimationCallback - Use this function to set the animation callback on Apple iOS.

HEADER FILE

       Defined in SDL3/SDL_system.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam);

DESCRIPTION

       The function prototype for callback is:

              void callback(void *callbackParam);

       Where  its  parameter, callbackParam , is what was passed as callbackParam to SDL_SetiOSAnimationCallback
       ().

       This function is only available on Apple iOS.

       For more information see:

       https://wiki.libsdl.org/SDL3/README/ios

       Note that if you use the "main callbacks" instead of a standard C main function, you don't  have  to  use
       this API, as SDL will manage this for you.

       Details on main callbacks are here:

       https://wiki.libsdl.org/SDL3/README/main-functions

FUNCTION PARAMETERS

       window the window for which the animation callback should be set.

       interval
              the number of frames after which callback will be called.

       callback
              the function to call for every frame.

       callbackParam
              a pointer that is passed to callback .

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_SetiOSEventPump(3)

Simple Directmedia Layer                            SDL 3.2.8                     SDL_SetiOSAnimationCallback(3)