Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SetWindowKeyboardGrab - Set a window's keyboard grab mode.

HEADER FILE

       Defined in SDL3/SDL_video.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SetWindowKeyboardGrab(SDL_Window *window, bool grabbed);

DESCRIPTION

       Keyboard  grab enables capture of system keyboard shortcuts like Alt+Tab or the Meta/Super key. Note that
       not all system keyboard shortcuts can be  captured  by  applications  (one  example  is  Ctrl+Alt+Del  on
       Windows).

       This is primarily intended for specialized applications such as VNC clients or VM frontends. Normal games
       should not use keyboard grab.

       When  keyboard  grab  is  enabled,  SDL will continue to handle Alt+Tab when the window is full-screen to
       ensure the user is not trapped in your application. If you  have  a  custom  keyboard  shortcut  to  exit
       fullscreen mode, you may suppress this behavior with

       SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED .

       If  the  caller enables a grab while another window is currently grabbed, the other window loses its grab
       in favor of the caller's window.

FUNCTION PARAMETERS

       window the window for which the keyboard grab mode should be set.

       grabbed
              this is true to grab keyboard, and false to release.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetWindowKeyboardGrab(3), (3), SDL_SetWindowMouseGrab(3)

Simple Directmedia Layer                            SDL 3.2.8                       SDL_SetWindowKeyboardGrab(3)