Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SetSurfaceBlendMode - Set the blend mode used for blit operations.

HEADER FILE

       Defined in SDL3/SDL_surface.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);

DESCRIPTION

       To  copy a surface to another surface (or texture) without blending with the existing data, the blendmode
       of the SOURCE surface should be set to

       SDL_BLENDMODE_NONE .

FUNCTION PARAMETERS

       surface
              the SDL_Surface
               structure to update.

       blendMode
              the SDL_BlendMode
               to use for blit blending.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetSurfaceBlendMode(3)

Simple Directmedia Layer                            SDL 3.2.8                         SDL_SetSurfaceBlendMode(3)