Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SetPointerPropertyWithCleanup  -  Set  a  pointer  property  in  a group of properties with a cleanup
       function that is called when the property is deleted.

HEADER FILE

       Defined in SDL3/SDL_properties.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SetPointerPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, SDL_CleanupPropertyCallback cleanup, void *userdata);

DESCRIPTION

       The cleanup function is also called if setting the property fails for any reason.

       For simply setting basic data types, like numbers, bools, or strings, use

       SDL_SetNumberProperty ,

       SDL_SetBooleanProperty , or

       SDL_SetStringProperty
        instead, as those functions will handle cleanup on your behalf. This function is only for more  complex,
       custom data.

FUNCTION PARAMETERS

       props  the properties to modify.

       name   the name of the property to modify.

       value  the new value of the property, or NULL to delete the property.

       cleanup
              the function to call when this property is deleted, or NULL if no cleanup is necessary.

       userdata
              a pointer that is passed to the cleanup function.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),          SDL_GetPointerProperty(3),          (3),         SDL_SetPointerProperty(3),         (3),
       SDL_CleanupPropertyCallback(3type)

Simple Directmedia Layer                            SDL 3.2.8               SDL_SetPointerPropertyWithCleanup(3)