Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SetJoystickVirtualBall - Generate ball motion on an opened virtual joystick.

HEADER FILE

       Defined in SDL3/SDL_joystick.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel);

DESCRIPTION

       Please note that values set here will not be applied until the next call to

       SDL_UpdateJoysticks  ,  which  can either be called directly, or can be called indirectly through various
       other SDL APIs, including, but not limited to the following:

       SDL_PollEvent , SDL_PumpEvents ,

       SDL_WaitEventTimeout ,

       SDL_WaitEvent .

FUNCTION PARAMETERS

       joystick
              the virtual joystick on which to set state.

       ball   the index of the ball on the virtual joystick to update.

       xrel   the relative motion on the X axis.

       yrel   the relative motion on the Y axis.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                      SDL_SetJoystickVirtualBall(3)