Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SetGPUTextureName - Sets an arbitrary string constant to label a texture.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_SetGPUTextureName(
           SDL_GPUDevice *device,
           SDL_GPUTexture *texture,
           const char *text);

DESCRIPTION

       You should use

       SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING

       with SDL_CreateGPUTexture
        instead of this function to avoid thread safety issues.

FUNCTION PARAMETERS

       device a GPU Context.

       texture
              a texture to attach the name to.

       text   a UTF-8 string constant to mark as the name of the texture.

THREAD SAFETY

       This  function is not thread safe, you must make sure the texture is not simultaneously used by any other
       thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_CreateGPUTexture(3)

Simple Directmedia Layer                            SDL 3.2.8                           SDL_SetGPUTextureName(3)