Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_SetGPUStencilReference - Sets the current stencil reference value on a command buffer.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_SetGPUStencilReference( SDL_GPURenderPass *render_pass, Uint8 reference);
FUNCTION PARAMETERS
render_pass a render pass handle. reference the stencil reference value to set.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_SetGPUStencilReference(3)