Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SetAudioStreamOutputChannelMap - Set the current output channel map of an audio stream.

HEADER FILE

       Defined in SDL3/SDL_audio.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SetAudioStreamOutputChannelMap(SDL_AudioStream *stream, const int *chmap, int count);

DESCRIPTION

       Channel  maps  are  optional;  most  things do not need them, instead passing data in the [order that SDL
       expects](CategoryAudio#channel-layouts).

       The output channel map reorders data that leaving a stream via

       SDL_GetAudioStreamData .

       Each item in the array represents an input channel, and its value  is  the  channel  that  it  should  be
       remapped  to.  To  reverse  a stereo signal's left and right values, you'd have an array of {1,0} . It is
       legal to remap multiple channels to the same thing, so {1,1} would duplicate the right  channel  to  both
       channels of a stereo signal. An element in the channel map set to -1 instead of a valid channel will mute
       that channel, setting it to a silence value.

       You cannot change the number of channels through a channel map, just reorder/mute them.

       The   output   channel  map  can  be  changed  at  any  time,  as  output  remapping  is  applied  during
       SDL_GetAudioStreamData .

       Audio streams default to no remapping applied. Passing a  NULL  channel  map  is  legal,  and  turns  off
       remapping.

       SDL will copy the channel map; the caller does not have to save this array after this call.

       If  count  is  not  equal to the current number of channels in the audio stream's format, this will fail.
       This is a safety measure to make sure a race condition hasn't changed  the  format  while  this  call  is
       setting the channel map.

       Unlike  attempting to change the stream's format, the output channel map on a stream bound to a recording
       device is permitted to change at any time; any data added to the stream after this call will have the new
       mapping, but previously-added data will still have the prior mapping. When the channel map doesn't  match
       the hardware's channel layout, SDL will convert the data before feeding it to the device for playback.

FUNCTION PARAMETERS

       stream the SDL_AudioStream
               to change.

       chmap  the new channel map, NULL to reset to default.

       count  The number of channels in the map.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       It  is  safe  to  call  this function from any thread, as it holds a stream-specific mutex while running.
       Don't change the stream's format to have a different number of channels from a a different thread at  the
       same time, though!

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_SetAudioStreamInputChannelMap(3)

Simple Directmedia Layer                            SDL 3.2.8              SDL_SetAudioStreamOutputChannelMap(3)