Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SetAudioStreamFrequencyRatio - Change the frequency ratio of an audio stream.

HEADER FILE

       Defined in SDL3/SDL_audio.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio);

DESCRIPTION

       The frequency ratio is used to adjust the rate at which input data is consumed. Changing this effectively
       modifies  the speed and pitch of the audio. A value greater than 1.0 will play the audio faster, and at a
       higher pitch. A value less than 1.0 will play the audio slower, and at a lower pitch.

       This is applied during SDL_GetAudioStreamData ,  and  can  be  continuously  changed  to  create  various
       effects.

FUNCTION PARAMETERS

       stream the stream the frequency ratio is being changed.

       ratio  the frequency ratio. 1.0 is normal speed. Must be between 0.01 and 100.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       It is safe to call this function from any thread, as it holds a stream-specific mutex while running.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetAudioStreamFrequencyRatio(3), (3), SDL_SetAudioStreamFormat(3)

Simple Directmedia Layer                            SDL 3.2.8                SDL_SetAudioStreamFrequencyRatio(3)