Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_RumbleJoystick - Start a rumble effect.

HEADER FILE

       Defined in SDL3/SDL_joystick.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);

DESCRIPTION

       Each  call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any
       rumbling.

       This function requires you to process SDL events or call

       SDL_UpdateJoysticks () to update rumble state.

FUNCTION PARAMETERS

       joystick
              the joystick to vibrate.

       low_frequency_rumble
              the intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF.

       high_frequency_rumble
              the intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF.

       duration_ms
              the duration of the rumble effect, in milliseconds.

RETURN VALUE

       Returns true, or false if rumble isn't supported on this joystick.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                              SDL_RumbleJoystick(3)