Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_RenderTextureAffine  -  Copy  a  portion  of the source texture to the current rendering target, with
       affine transform, at subpixel precision.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture,
                                const SDL_FRect *srcrect, const SDL_FPoint *origin,
                                const SDL_FPoint *right, const SDL_FPoint *down);

FUNCTION PARAMETERS

       renderer
              the renderer which should copy parts of a texture.

       texture
              the source texture.

       srcrect
              a pointer to the source rectangle, or NULL for the entire texture.

       origin a pointer to a point indicating where the top-left corner of srcrect should be mapped to, or  NULL
              for the rendering target's origin.

       right  a pointer to a point indicating where the top-right corner of srcrect should be mapped to, or NULL
              for the rendering target's top-right corner.

       down   a  pointer  to  a point indicating where the bottom-left corner of srcrect should be mapped to, or
              NULL for the rendering target's bottom-left corner.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       You may only call this function from the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_RenderTexture(3)

Simple Directmedia Layer                            SDL 3.2.8                         SDL_RenderTextureAffine(3)