Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_RenderGeometryRaw - Render a list of triangles, optionally using a texture and indices into the vertex arrays Color and alpha modulation is done per vertex ( SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_RenderGeometryRaw(SDL_Renderer *renderer, SDL_Texture *texture, const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices);
FUNCTION PARAMETERS
renderer the rendering context. texture (optional) The SDL texture to use. xy vertex positions. xy_stride byte size to move from one element to the next element. color vertex colors (as SDL_FColor ). color_stride byte size to move from one element to the next element. uv vertex normalized texture coordinates. uv_stride byte size to move from one element to the next element. num_vertices number of vertices. indices (optional) An array of indices into the 'vertices' arrays, if NULL all vertices will be rendered in sequential order. num_indices number of indices. size_indices index size: 1 (byte), 2 (short), 4 (int).
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_RenderGeometry(3) Simple Directmedia Layer SDL 3.2.8 SDL_RenderGeometryRaw(3)