Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_RenderDebugTextFormat - Draw debug text to an SDL_Renderer .

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, const char *fmt, ...);

DESCRIPTION

       This  function  will render a printf()-style format string to a renderer.  Note that this is a convinence
       function for debugging, with severe limitations, and is not intended to be used for production  apps  and
       games.

       For the full list of limitations and other useful information, see

       SDL_RenderDebugText .

FUNCTION PARAMETERS

       renderer
              the renderer which should draw the text.

       x      the x coordinate where the top-left corner of the text will draw.

       y      the y coordinate where the top-left corner of the text will draw.

       fmt    the format string to draw.

       ...    additional parameters matching % tokens in the fmt string, if any.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_RenderDebugText(3), (3), SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE(3)

Simple Directmedia Layer                            SDL 3.2.8                       SDL_RenderDebugTextFormat(3)