Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_ReloadGamepadMappings - Reinitialize the SDL mapping database to its initial state.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_ReloadGamepadMappings(void);

DESCRIPTION

       This will generate gamepad events as needed if device mappings change.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                       SDL_ReloadGamepadMappings(3)