Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_ReloadGamepadMappings - Reinitialize the SDL mapping database to its initial state.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_ReloadGamepadMappings(void);
DESCRIPTION
This will generate gamepad events as needed if device mappings change.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_ReloadGamepadMappings(3)