Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_ReleaseGPUShader - Frees the given shader as soon as it is safe to do so.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_ReleaseGPUShader( SDL_GPUDevice *device, SDL_GPUShader *shader);
DESCRIPTION
You must not reference the shader after calling this function.
FUNCTION PARAMETERS
device a GPU context. shader a shader to be destroyed.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_ReleaseGPUShader(3)