Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_ReleaseCameraFrame - Release a frame of video acquired from a camera.

HEADER FILE

       Defined in SDL3/SDL_camera.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame);

DESCRIPTION

       Let the back-end re-use the internal buffer for camera.

       This function _must_ be called only on surface objects returned by

       SDL_AcquireCameraFrame  ().  This  function should be called as quickly as possible after acquisition, as
       SDL keeps a small FIFO queue of surfaces for video frames;  if  surfaces  aren't  released  in  a  timely
       manner, SDL may drop upcoming video frames from the camera.

       If  the  app  needs to keep the surface for a significant time, they should make a copy of it and release
       the original.

       The app should not use the surface again after calling this function; assume the surface is freed and the
       pointer is invalid.

FUNCTION PARAMETERS

       camera opened camera device.

       frame  the video frame surface to release.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_AcquireCameraFrame(3)

Simple Directmedia Layer                            SDL 3.2.8                          SDL_ReleaseCameraFrame(3)