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NAME

       SDL_RectsEqualEpsilon  -  Determine  whether  two  floating point rectangles are equal, within some given
       epsilon.

HEADER FILE

       Defined in SDL3/SDL_rect.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_FORCE_INLINE bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, float epsilon);

DESCRIPTION

       Rectangles are considered equal if both are not NULL and each of their x, y, width and height are  within
       epsilon of each other. If you don't know what value to use for epsilon , you should call the

       SDL_RectsEqualFloat
        function instead.

       Note  that  this  is a forced-inline function in a header, and not a public API function available in the
       SDL library (which is to say, the code is embedded in the calling program  and  the  linker  and  dynamic
       loader will not be able to find this function inside SDL itself).

FUNCTION PARAMETERS

       a      the first rectangle to test.

       b      the second rectangle to test.

       epsilon
              the epsilon value for comparison.

RETURN VALUE

       Returns true if the rectangles are equal, false otherwise.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_RectsEqualFloat(3)

Simple Directmedia Layer                            SDL 3.2.8                           SDL_RectsEqualEpsilon(3)