Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_ReadSurfacePixelFloat - Retrieves a single pixel from a surface.

HEADER FILE

       Defined in SDL3/SDL_surface.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a);

DESCRIPTION

       This  function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for
       use in a game engine.

FUNCTION PARAMETERS

       surface
              the surface to read.

       x      the horizontal coordinate, 0 <= x < width.

       y      the vertical coordinate, 0 <= y < height.

       r      a pointer filled in with the red channel, normally in the  range  0-1,  or  NULL  to  ignore  this
              channel.

       g      a  pointer  filled  in  with  the green channel, normally in the range 0-1, or NULL to ignore this
              channel.

       b      a pointer filled in with the blue channel, normally in the range  0-1,  or  NULL  to  ignore  this
              channel.

       a      a  pointer  filled  in  with  the alpha channel, normally in the range 0-1, or NULL to ignore this
              channel.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                       SDL_ReadSurfacePixelFloat(3)