Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_PushGPUDebugGroup - Begins a debug group with an arbitary name.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_PushGPUDebugGroup( SDL_GPUCommandBuffer *command_buffer, const char *name);
DESCRIPTION
Used for denoting groups of calls when viewing the command buffer callstream in a graphics debugging tool. Each call to SDL_PushGPUDebugGroup must have a corresponding call to SDL_PopGPUDebugGroup . On some backends (e.g. Metal), pushing a debug group during a render/blit/compute pass will create a group that is scoped to the native pass rather than the command buffer. For best results, if you push a debug group during a pass, always pop it in the same pass.
FUNCTION PARAMETERS
command_buffer a command buffer. name a UTF-8 string constant that names the group.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_PopGPUDebugGroup(3) Simple Directmedia Layer SDL 3.2.8 SDL_PushGPUDebugGroup(3)