Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_PushGPUDebugGroup - Begins a debug group with an arbitary name.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_PushGPUDebugGroup(
           SDL_GPUCommandBuffer *command_buffer,
           const char *name);

DESCRIPTION

       Used  for  denoting  groups  of  calls when viewing the command buffer callstream in a graphics debugging
       tool.

       Each call to SDL_PushGPUDebugGroup
        must have a corresponding call to SDL_PopGPUDebugGroup .

       On some backends (e.g. Metal), pushing a debug group during a  render/blit/compute  pass  will  create  a
       group  that  is scoped to the native pass rather than the command buffer. For best results, if you push a
       debug group during a pass, always pop it in the same pass.

FUNCTION PARAMETERS

       command_buffer
              a command buffer.

       name   a UTF-8 string constant that names the group.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_PopGPUDebugGroup(3)

Simple Directmedia Layer                            SDL 3.2.8                           SDL_PushGPUDebugGroup(3)