Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_PushGPUComputeUniformData - Pushes data to a uniform slot on the command buffer.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_PushGPUComputeUniformData(
           SDL_GPUCommandBuffer *command_buffer,
           Uint32 slot_index,
           const void *data,
           Uint32 length);

DESCRIPTION

       Subsequent draw calls will use this uniform data.

       The  data  being  pushed  must  respect std140 layout conventions. In practical terms this means you must
       ensure that vec3 and vec4 fields are 16-byte aligned.

FUNCTION PARAMETERS

       command_buffer
              a command buffer.

       slot_index
              the uniform slot to push data to.

       data   client data to write.

       length the length of the data to write.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                   SDL_PushGPUComputeUniformData(3)