Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_PLATFORM_WINDOWS - A preprocessor macro that is only defined if compiling for Windows.

HEADER FILE

       Defined in SDL3/SDL_platform_defines.h

SYNOPSIS

       #include "SDL3/SDL.h"

       #define SDL_PLATFORM_WINDOWS 1

DESCRIPTION

       This  also covers several other platforms, like Microsoft GDK, Xbox, WinRT, etc. Each will have their own
       more-specific platform macros, too.

AVAILABILITY

       This macro is available since SDL 3.2.0.

SEE ALSO

       (3),  SDL_PLATFORM_WIN32(3),  (3),  SDL_PLATFORM_XBOXONE(3),  (3),  SDL_PLATFORM_XBOXSERIES(3),  (3),
       SDL_PLATFORM_WINGDK(3), (3), SDL_PLATFORM_GDK(3)

Simple Directmedia Layer                            SDL 3.2.8                            SDL_PLATFORM_WINDOWS(3)