Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_OpenURL - Open a URL/URI in the browser or other appropriate external application.

HEADER FILE

       Defined in SDL3/SDL_misc.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_OpenURL(const char *url);

DESCRIPTION

       Open  a  URL in a separate, system-provided application. How this works will vary wildly depending on the
       platform. This will likely launch what makes sense to handle a specific URL's protocol (a web browser for
       http:// , etc), but it might also be able to launch file managers for directories and other things.

       What happens when you open a URL varies wildly as well: your game window may lose focus (and may  or  may
       not  lose  focus  if your game was fullscreen or grabbing input at the time). On mobile devices, your app
       will likely move to the background or your process might be paused. Any given platform  may  or  may  not
       handle a given URL.

       If  this  is  unimplemented  (or  simply  unavailable)  for  a  platform, this will fail with an error. A
       successful result does not mean the URL loaded, just that we launched _something_ to  handle  it  (or  at
       least believe we did).

       All  this  to  say:  this function can be useful, but you should definitely test it on every platform you
       target.

FUNCTION PARAMETERS

       url    a valid URL/URI to open. Use file:///full/path/to/file for local files, if supported.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                                     SDL_OpenURL(3)