Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_LockAudioStream - Lock an audio stream for serialized access.

HEADER FILE

       Defined in SDL3/SDL_audio.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_LockAudioStream(SDL_AudioStream *stream);

DESCRIPTION

       Each SDL_AudioStream
        has  an  internal  mutex  it uses to protect its data structures from threading conflicts. This function
       allows an app to lock that mutex, which could be useful if registering callbacks on this stream.

       One does not need to lock a stream to use in it most cases, as the stream manages this  lock  internally.
       However,  this  lock is held during callbacks, which may run from arbitrary threads at any time, so if an
       app needs to protect shared data during those callbacks, locking the stream guarantees that the  callback
       is not running while the lock is held.

       As this is just a wrapper over SDL_LockMutex
        for an internal lock; it has all the same attributes (recursive locks are allowed, etc).

FUNCTION PARAMETERS

       stream the audio stream to lock.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_UnlockAudioStream(3)

Simple Directmedia Layer                            SDL 3.2.8                             SDL_LockAudioStream(3)