Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_LoadFileAsync - Load all the data from a file path, asynchronously.

HEADER FILE

       Defined in SDL3/SDL_asyncio.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata);

DESCRIPTION

       This  function returns as quickly as possible; it does not wait for the read to complete. On a successful
       return, this work will continue in the background. If the work begins, even failure  is  asynchronous:  a
       failing return value from this function only means the work couldn't start at all.

       The  data  is allocated with a zero byte at the end (null terminated) for convenience. This extra byte is
       not included in

       SDL_AsyncIOOutcome

       This function will allocate the buffer to contain the file. It must be deallocated by calling SDL_free ()
       on

       SDL_AsyncIOOutcome

       An SDL_AsyncIOQueue
        must be specified. The newly-created task will be added to it when it completes its work.

FUNCTION PARAMETERS

       file   the path to read all available data from.

       queue  a queue to add the new SDL_AsyncIO
               to.

       userdata
              an app-defined pointer that will be provided with the task results.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_LoadFile_IO(3)

Simple Directmedia Layer                            SDL 3.2.8                               SDL_LoadFileAsync(3)