Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_InsertGPUDebugLabel - Inserts an arbitrary string label into the command buffer callstream.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_InsertGPUDebugLabel( SDL_GPUCommandBuffer *command_buffer, const char *text);
DESCRIPTION
Useful for debugging.
FUNCTION PARAMETERS
command_buffer a command buffer. text a UTF-8 string constant to insert as the label.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_InsertGPUDebugLabel(3)