Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_HINT_WAVE_RIFF_CHUNK_SIZE - A variable controlling how the size of the RIFF chunk affects the loading of a WAVE file.
HEADER FILE
Defined in SDL3/SDL_hints.h
SYNOPSIS
#include "SDL3/SDL.h" #define SDL_HINT_WAVE_RIFF_CHUNK_SIZE SDL_WAVE_RIFF_CHUNK_SIZE"
DESCRIPTION
The size of the RIFF chunk (which includes all the sub-chunks of the WAVE file) is not always reliable. In case the size is wrong, it's possible to just ignore it and step through the chunks until a fixed limit is reached. Note that files that have trailing data unrelated to the WAVE file or corrupt files may slow down the loading process without a reliable boundary. By default, SDL stops after 10000 chunks to prevent wasting time. Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value. The variable can be set to the following values: • "force" - Always use the RIFF chunk size as a boundary for the chunk search. • "ignorezero" - Like "force", but a zero size searches up to 4 GiB. (default) • "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB. • "maximum" - Search for chunks until the end of file. (not recommended) This hint should be set before calling SDL_LoadWAV () or SDL_LoadWAV_IO ()
AVAILABILITY
This hint is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_HINT_WAVE_RIFF_CHUNK_SIZE(3)