Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_HINT_GPU_DRIVER - A variable that specifies a GPU backend to use.

HEADER FILE

       Defined in SDL3/SDL_hints.h

SYNOPSIS

       #include "SDL3/SDL.h"

       #define SDL_HINT_GPU_DRIVER SDL_GPU_DRIVER"

DESCRIPTION

       By  default,  SDL  will  try all available GPU backends in a reasonable order until it finds one that can
       work, but this hint allows the app or user to force a specific target, such as "direct3d11" if, say, your
       hardware supports D3D12 but want to try using D3D11 instead.

       This hint should be set before any GPU functions are called.

AVAILABILITY

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                             SDL_HINT_GPU_DRIVER(3)