Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_HINT_GDK_TEXTINPUT_SCOPE - This variable sets the input scope of the TextInput window on GDK platforms.
HEADER FILE
Defined in SDL3/SDL_hints.h
SYNOPSIS
#include "SDL3/SDL.h" #define SDL_HINT_GDK_TEXTINPUT_SCOPE SDL_GDK_TEXTINPUT_SCOPE"
DESCRIPTION
Set this hint to change the XGameUiTextEntryInputScope value that will be passed to the window creation function. The value must be a stringified integer, for example "0" for XGameUiTextEntryInputScope::Default. This hint is available only if SDL_GDK_TEXTINPUT defined. This hint should be set before calling SDL_StartTextInput ()
AVAILABILITY
This hint is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_HINT_GDK_TEXTINPUT_SCOPE(3)